In fifteen shots, all but one running for 90 seconds, the audio-visual landscapes of a video game are examined as its day-night cycle mimics passing time, and the radiant AI of its characters creates the illusion of free will.
Director:
Jun 30, 2012
Mar 16, 1990
Apr 30, 2019
Apr 9, 2007
May 31, 1975
Nov 29, 1991
Jun 27, 1978
Feb 7, 2019
Nov 6, 1942
Jul 4, 2013
Nov 7, 2003
Oct 5, 1976
May 1, 2014
Oct 11, 2016
Mar 1, 1996
Nov 3, 2019
Jul 26, 1986
Jul 29, 1993
Jul 7, 1967
Jan 1, 1988
Sep 25, 2019
Apr 20, 2017
Nov 23, 2020
Jul 15, 2005
Oct 21, 1970
Dec 14, 2001
Dec 18, 1957
Invalid Date
Nov 25, 1996
Apr 24, 2009
Sep 11, 2014
Oct 11, 2014
May 1, 2013
Dec 1, 2017
Apr 4, 2001
Feb 10, 2012
Apr 22, 1988
Mar 9, 2007
Oct 2, 2019
Sep 13, 1949